Random Number 1-6 Wheel
The wheel comes loaded with the numbers 1 to 6, and each spin lands on one of them, like rolling a single die.
How to roll 1 to 6
- Confirm the six slices
Check that 1 through 6 each hold one slice and that no Advanced weight was set.
- Agree on the dice rule
Decide before spinning whether one result stands alone or two spins add up like a pair of dice.
- Spin and record the roll
Tap Spin, read the number from the winner readout, and let local Results history track the turns.
A die that lives in your browser
All six numbers stay equally likely while each keeps one slice at the standard weight. A duplicate line or an Advanced weight changes those totals, so glance at the entries before a turn anyone cares about.
Need two dice? Spin twice and add the results instead of building one 2 to 12 wheel. Separate spins keep the honest odds, where 7 lands far more often than 2 or 12.
Where a six-sided spin fits
Reach for it anywhere one die would do.
- Board games Missing-die backup: Keep game night moving when the die goes missing. One spin replaces one throw.
- Classrooms Number talks: Spin a value for students to double, square, or place on a number line.
- Groups Turn order: Number up to six players, then spin to settle who starts.
Starting entries
This template starts with 6 ready-made entries. Keep it or edit the list next to the wheel.
- π² 1
- π² 2
- π² 3
- π² 4
- π² 5
- π² 6
Common questions
Is a spin as fair as a real die?
Each enabled number starts with an identical chance, the same principle as a fair die. It remains a casual picker, so keep it away from bets or legal stakes.
Why did the same number repeat three times?
Streaks are normal in random draws. Three fours in a row feels unfair yet happens often over an evening. Check for a duplicate entry if it bothers the table.
Can this become a d8, d12, or d20?
Yes. Replace the entries with 1 through 20 or any range your game uses, one number per line.