About this wheel
Two fair ways to build teams
The first workflow uses the wheel as it loads. Keep the team names on the wheel, then have each player spin (or spin for them) and join the team it lands on. Every team slice has an equal chance on every spin, so nobody can claim the sides were stacked. Rename the slices to match your real team names, or add a fifth and sixth team by typing extra lines.
The second workflow flips it around. Replace the team names with your player list, one name per line, and spin to pick captains or set the draft order. Turn on auto remove winner so each picked player leaves the wheel. The first spin picks captain one, the second picks captain two, and no name can come up twice. The results history keeps the pick order visible so everyone can check it.
If you run the same group every week, say a PE class, a five-a-side crew, or a regular game night, save the roster to My Wheels and it reopens on that device in one click. You can also send a Quick Share link so another coach gets a copy, or open a Spin With Friends room so remote players watch the exact same spin live.
How to use
How to use the random team generator
- Choose your workflow. Keep the preset team names to assign players one by one, or replace them with player names to pick captains and draft order.
- Edit the entries. Type or paste your team or player names into the list, one per line. The wheel redraws as you type.
- Spin for each pick. Click Spin or the wheel itself. For team assignment, the player joins the team under the pointer; for captains, the name that lands is picked.
- Remove picked names. When spinning through a player list, turn on auto remove winner so nobody is picked twice and the results history records the order.
Tip: for even team sizes, remove a team name from the wheel once it fills up. With 12 players and 4 teams, drop each team after its third player joins.
Ideas and use cases
Where the team wheel keeps things fair
Any time sides have to be split or a captain has to be chosen, a visible spin ends the debate before it starts:
Sports
Practice scrimmages
Call players up one at a time and spin to sort them onto sides. Nobody gets picked last, and the coach can't be accused of stacking a team.
Classrooms
PE class and group work
Assign students to teams or project groups with a spin they can all watch. Arguments about unfair sides disappear.
Games
Captains and draft order
Put player names on the wheel, spin twice for two captains, then let them draft. Auto remove winner stops repeat picks.
Esports
Custom lobbies and scrims
Randomize which players go to which side in customs, or spin for who gets first pick in a map or hero draft.
Work
Office games and hackathons
Split colleagues into trivia teams, hackathon groups, or tournament brackets without anyone engineering the lineup.
Parties
Party game teams
For charades, pictionary, or backyard games, spin to sort guests onto sides so the same friends don't always team up.