Random Team Generator
Click spin to get a random choice.
Entries: 4

Random Team Assignment Wheel

Four color teams are preloaded; each spin assigns the player you just called to one of them.

How to assign participants to teams

  1. Name the teams

    Rename each slice, agree on a per-team capacity, and leave Auto remove winner switched off.

  2. Spin once per player

    Move through the roster in a fixed order and note where each spin lands.

  3. Retire full teams

    Delete a label the moment that team fills; the last open team takes everyone still waiting.

Example: with 12 participants and four teams, remove each label after its third assignment.

Assign one person at a time

Rename the four color squads to your real team names, or add a fifth and sixth row for a bigger group. Fix the player order before anything spins (alphabetical works well); when everyone sees the order was set first, nobody claims a spin was timed to favor a friend.

The wheel never counts heads. Tally assignments on paper, or check the local Results history when you lose track, and delete a team's label the moment it reaches capacity. A random draw ignores skill, experience, and access needs, so review the finished groups and adjust them before play starts.

Teams on this wheel

This template starts with 4 ready-made entries. Keep it or edit the list next to the wheel.

  • πŸ”΄ Team Red
  • πŸ”΅ Team Blue
  • 🟒 Team Green
  • 🟑 Team Yellow

Common questions

Can this wheel split my whole roster at once?

No. It assigns one player per spin: call a name, spin, note the team. A dozen players take only a couple of minutes.

Why should Auto remove winner stay off here?

A team must stay on the wheel until it is full. Removing a label after one win would cap every team at a single player.

How do I keep one team from getting everybody?

Agree on a capacity before the first spin and delete a team once it fills. The Results history on this device shows every landing if you lose count.

Is each team equally likely on a spin?

In the unedited preset, yes: all four labels carry the same starting chance. Repeating a label or applying Advanced weights tilts the totals.