About this wheel
One spin replaces flipping through a dictionary
The wheel starts with all 26 letters of the alphabet, each on an equal slice with an equal chance every spin. That makes it the classic letter picker for Scattergories-style category games, name-place-animal-thing, and word chains — spin, read the letter under the pointer, and start the timer. No more dropping a pen on a page or arguing about who peeked.
For letter-based drawing games and improv prompts, the spin itself is half the fun: everyone watches the wheel slow down and land, and the result box plus the visible results history keep a record of which letters have already come up. Turn on auto remove winner and each picked letter leaves the wheel, so a full game round works through the alphabet without repeats.
You are not stuck with all 26 letters, either. Edit the entries list to trim it to vowels for a phonics lesson, remove tricky letters like Q, X, and Z for younger kids, or keep just the initials you are choosing between. The wheel redraws as you type, and you can save your customized version to My Wheels for next time.
How to use
How to use the random letter wheel
- Check the letter list. The wheel loads with A through Z. Keep all 26, or edit the entries list to remove letters you do not want in play.
- Spin the wheel. Click the Spin button or the wheel itself. The letter under the pointer is your pick.
- Play your round. Use the letter for your category game, drawing prompt, or word chain. The result stays in the results history so nobody forgets it.
- Remove used letters if you want. Turn on auto remove winner so each letter is picked only once per game, or leave it off for fully independent spins.
Tip: for games with kids, delete Q, X, and Z from the list before you start — those rounds tend to stall, and the wheel redraws instantly when you edit the entries.
Ideas and use cases
Games and lessons that start with a letter
Any activity that begins with pick a letter runs better when the pick is random and everyone sees it happen:
Games
Scattergories-style rounds
Spin for the round's letter, start the timer, and race to fill categories. Auto remove winner keeps every round on a fresh letter.
Games
Name, place, animal, thing
The classic paper game needs one fair letter per round — spin instead of reciting the alphabet in your head until someone says stop.
Classrooms
Alphabet and phonics practice
Spin a letter and have students name words that start with it, or trim the wheel to just the letters this week's lesson covers.
Creativity
Drawing and writing prompts
Draw something starting with the letter, or open a story with a word that begins with it — a random letter beats a blank page.
Parties
Word chains and categories
Run word chain, celebrity names, or last-letter games where a spin sets the starting letter and settles any disputes.
Decisions
Picking initials
Choosing between names for a pet, a team, or a character? Put the candidate initials on the wheel and let a spin decide.